Graphics / Simulation
I am currently a Ph.D. candidate at the Visual Computing Lab, Peking University, advised by Prof. Baoquan Chen and co-advised by Dr. Bin Wang and Prof. Mengyu Chu. My research interests focus on physically-based simulation, particularly surface phenomena in fluids. I am currently a research intern at Tencent, mentored by Dr. Kui Wu. I received my B.Sc. in Physics from Peking University in 2022.
Pacific Graphics Conference Papers, Posters, and Demos, 2025.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Vol. 8, No. 4, Article 52, August 2025.
ACM Transactions on Graphics (TOG), Vol. 42, No. 6, Article 192, December 2023.
Research Intern, Tencent, Spring 2025 – Present
B.Sc. in Physics, Peking University, 2022
I primarily work with C++ and CUDA (and Claude Code). To manage my projects efficiently, I use xmake as my build system. It provides reproducible builds and makes cross-platform development and dependency management remarkably straightforward. I also contribute to xmake in my spare time. Here is a tutorial I wrote (in Chinese): A Tour of xmake.